cubemapConvolutionExponent
Defines how fast Phong exponent wears off in mipmaps. Higher value will apply less blur to high resolution mipmaps.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public float cubemapConvolutionExponent { get; set; }
Remarks
Additional Resources: TextureImporterCubemapConvolution.Specular