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Unity Engine

Unity Engine

cubemapConvolutionExponent

Defines how fast Phong exponent wears off in mipmaps. Higher value will apply less blur to high resolution mipmaps.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
警告
Deprecated. Not used anymore. The right values are automatically picked by the importer.
public float cubemapConvolutionExponent { get; set; }

Remarks