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Unity Engine

Unity Engine

operator !=(ShaderMessage, ShaderMessage)

Returns true if any of the elements of the two arguments are not equal.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Operator
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static bool operator !=(ShaderMessage left, ShaderMessage right)

Parameters

Returns

Type

Description

bool