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Unity Engine

Unity Engine

PickingIncludeExcludeEntityIdList(List<EntityId>, List<EntityId>, List<EntityId>, List<EntityId>, Allocator)

Construct a PickingIncludeExcludeEntityIdList.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Constructor
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public PickingIncludeExcludeEntityIdList(List<EntityId> includeRendererEntityIds, List<EntityId> excludeRendererEntityIds, List<EntityId> includeEntityIndices, List<EntityId> excludeEntityIndices, Allocator allocator = Allocator.Persistent)

Parameters

includeRendererEntityIds

Renderer EntityIds to be included.

excludeRendererEntityIds

Renderer EntityIds to be excluded.

includeEntityIndices

DOTS Entity indices to be included.

excludeEntityIndices

DOTS Entity indices to be excluded.

allocator

Allocator to use to construct the four NativeArray of the PickingIncludeExcludeEntityIdList.