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Unity Engine

Unity Engine

UInt16

Use 16 bit index buffer.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
[InspectorName("16 bits")]UInt16 = 1

Remarks

Meshes larger than 65535 vertices will be split up into multiple chunks at import time.