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Unity Engine


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Script Reference

Unity Engine


ProjectGuid()

Returns the GUID of the project.
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Definition

public string ProjectGuid()

Returns

Type

Description

stringThe GUID of the project.

Remarks

The project GUID identifies a project-wide native target which is used to set project-wide properties. This GUID can be passed to any functions that accepts target GUIDs as parameters.

Examples

using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_ProjectGuid { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the project GUID string projectGuid = pbxProject.ProjectGuid(); // Log the project GUID for debugging Debug.Log("Project GUID: " + projectGuid); // Use the GUID to make project-wide changes such as adding properties pbxProject.AddBuildProperty(projectGuid, "exampleProperty", "exampleValue"); // Apply changes to the pbxproj file if there were any pbxProject.WriteToFile(projectPath); }}