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Unity Engine

Unity Engine

managedDebuggerFixedPort

Force the port used by the managed debugger. Default is 0 which means platform-specific auto-selection of a port.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static int managedDebuggerFixedPort { get; set; }