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Unity Engine

Unity Engine

connectProfiler

Start the player with a connection to the profiler.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static bool connectProfiler { get; set; }

Remarks

When the build is started, an open Profiler Window will automatically connect to the Player and start profiling. When the Player is build with the BuildOptions.AutoRunPlayer option enabled, the Editor will also automatically open the Profiler Window. You can also set this property in the Unity Editor using the Autoconnect Profiler setting on the Build Profiles window.