AddMapping(string, long, ObjectIdentifier, bool)
Adds a mapping for a single Object to where it will be serialized out to the build.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEditor.Build.Content
- Assembly: UnityEditor
public void AddMapping(string internalFileName, long serializationIndex, ObjectIdentifier objectID, bool overwrite = false)
Parameters
Remarks
Internal use only. See BuildReferenceMap.