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Unity Engine

Unity Engine

WriteCommand

Container for holding information about a serialized file to be written.
阅读时间1 分钟最后更新于 1 个月前

Definition

public class WriteCommand

Remarks

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

Constructors

Constructor

Description

WriteCommand()Default constructor for an empty WriteCommand.

Properties

Property

Description

fileNameFinal file name on disk of the serialized file.
internalNameInternal name used by the loading system for a serialized file.
serializeObjectsList of objects and their order contained inside a serialized file.