DidMove
Tells the internal implementation that the script moved the asset physically on disk.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
DidMove = 2
Remarks
The internal implementation will not try to move the asset on disk, but will move it in the internal database to keep consistency.