VectorUtils.SceneNodeWorldTransform
Structure holding the SceneNode computed transforms, opacities and enumeration path.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Struct
- Namespace: Unity.VectorGraphics
- Assembly: UnityEngine.VectorGraphicsModule
public struct VectorUtils.SceneNodeWorldTransform
Remarks
This helper structure is used by the WorldTransformedSceneNodes method.
Fields
Value | Description |
|---|---|
| Node | The node we are currently visiting. |
| Parent | The parent of the node we are currently visiting. |
| WorldOpacity | The accumulated world opacity of this node. |
| WorldTransform | The accumulated world transform of this node. |