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Unity Engine

Unity Engine

ExecuteIncrementalTimed(double)

Executes commands from the hierarchy command list until a time limit is reached.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: Unity.Hierarchy
  • Assembly: UnityEngine.HierarchyCoreModule
public bool ExecuteIncrementalTimed(double milliseconds)

Parameters

milliseconds

The time limit in milliseconds.

Returns

Type

Description

bool
true
if additional invocations are needed to complete the execution,
false
otherwise.