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Unity Engine

Unity Engine

operator ==(Vector3, Vector3)

Returns true if two vectors are approximately equal.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Operator
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static bool operator ==(Vector3 lhs, Vector3 rhs)

Parameters

The first vector to compare.

The second vector to compare.

Returns

Type

Description

bool

Remarks

To allow for floating point inaccuracies, the two vectors are considered equal if the magnitude of their difference is less than 1e-5.
Additional Resources: Vector3.Equals

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public Transform other; void Example() { if (other && transform.position == other.position) { print("I'm at the same place as the other transform!"); } }}