GraphicsBufferHandle
Represents the internal handle/id of a GraphicsBuffer.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Struct
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
- Implements: IEquatable<GraphicsBufferHandle>
public readonly struct GraphicsBufferHandle : IEquatable<GraphicsBufferHandle>
Remarks
The handle is valid as long as the GraphicsBuffer it has been fetched from has not been disposed.