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Unity Engine

Unity Engine

worldToLocalMatrix

Matrix that transforms a point from world space into local space (Read Only).
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Matrix4x4 worldToLocalMatrix { get; }

Remarks

You can also use Transform.InverseTransformPoint to transform coordinates instead of this matrix.
Do not use this matrix to set shader parameters or to perform calculations related to rendering. Use Renderer.worldToLocalMatrix instead.