localToWorldMatrix
Matrix that transforms a point from local space into world space (Read Only).
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public Matrix4x4 localToWorldMatrix { get; }
Remarks
You can also use Transform.TransformPoint to transform coordinates instead of this matrix.
Do not use this matrix to set shader parameters or to perform calculations related to rendering. Use Renderer.localToWorldMatrix instead.