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Unity Engine

Unity Engine

SetColliderType(Vector3Int, ColliderType)

Sets the Collider type of a Tile given the XYZ coordinates of a cell in the Tilemap.
阅读时间1 分钟最后更新于 1 个月前

Definition

public void SetColliderType(Vector3Int position, Tile.ColliderType colliderType)

Parameters

position

Position of the Tile on the Tilemap.

colliderType

Collider type to set the Tile to at the XYZ coordinate.

Remarks

Refer to Scriptable Tiles and Tilemap for more information.