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Unity Engine

Unity Engine

GatherNormals()

Gathers the normal information into sourceRenderTexture.
阅读时间1 分钟最后更新于 1 个月前

Definition

public void GatherNormals()

Remarks

This function collects the terrain mesh normalmap data from all Terrain tiles in the PaintContext into sourceRenderTexture.
This function is called internally by TerrainPaintUtility.CollectNormals.
Important: There is no corresponding ScatterNormals function, because the normals are not stored, but calculated from the heightmap.