DirtyTextureRegion(string, RectInt, bool)
Marks the specified part of the Terrain texture as dirty.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public void DirtyTextureRegion(string textureName, RectInt region, bool allowDelayedCPUSync)
Parameters
Remarks
Use this function only after you manually change the GPU part of the Terrain texture, such as by using Graphics.CopyTexture. Set the allowDelayedCPUSync parameter to true if you want Unity to perform immediate synchronization of the CPU part. If you set it to false, Unity queues the reading back of the dirty region until the next call to TerrainData.SyncTexture.
If the current active RenderTexture contains your changes, and you want to copy a part of it into the Terrain texture, use TerrainData.CopyActiveRenderTextureToTexture instead.