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Unity Engine

Unity Engine

supportsDepthFetchInRenderPass

Indicates whether RenderPass can use its depth attachment as input. (Read Only)
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static bool supportsDepthFetchInRenderPass { get; }

Remarks

When RenderPass is emulated (e.g. D3D11 or OpenGL Core) this is always possible since the temporary copy will be used. When native RenderPass is used it depends on the platform support; for example Metal disallows reading from depth attachment