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Unity Engine


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Unity Engine


processorType

Processor name (Read Only).
阅读时间1 分钟最后更新于 23 天前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static string processorType { get; }

Remarks

Will return SystemInfo.unsupportedIdentifier on platforms which don't support this property.
using UnityEngine;using System;using System.Globalization;public class Example : MonoBehaviour{ void Start() { // Prints using the following format - "Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz" print(SystemInfo.processorType); // Print out the architecture of the running process. // We can use the Environment property Is64BitProcess along with SystemInfo.processorType to figure it out. // Do a case insensitive string check. if (CultureInfo.InvariantCulture.CompareInfo.IndexOf(SystemInfo.processorType, "ARM", CompareOptions.IgnoreCase) >= 0) { if (Environment.Is64BitProcess) Debug.Log("ARM64"); else Debug.Log("ARM"); } else { // Must be in the x86 family. if (Environment.Is64BitProcess) Debug.Log("x86_64"); else Debug.Log("x86"); } }}
Additional Resources: SystemInfo.processorCount, SystemInfo.processorFrequency. On Android prior to 2019.3 this property would return the process architecture rather than the CPU name. To determine the architecture of the running process see the example code.