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Unity Engine

Unity Engine

DeferredEvaluate()

Schedules the PlayableDirector to perform PlayableGraph.Evaluate on the PlayableGraph associated with the PlayableDirector.playableAsset on the next update.
阅读时间1 分钟最后更新于 1 个月前

Definition

public void DeferredEvaluate()

Remarks

This only as an effect in the Editor when not in Play Mode.