DeferredEvaluate()
Schedules the PlayableDirector to perform PlayableGraph.Evaluate on the PlayableGraph associated with the PlayableDirector.playableAsset on the next update.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.DirectorModule
public void DeferredEvaluate()
Remarks
This only as an effect in the Editor when not in Play Mode.