Average
Uses an Average algorithm when combining friction or bounciness.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
Average = 0
Remarks
Given two friction or bounciness values, the Average algorithm used is: .
(valueA + valueB) * 0.5