sleepAngularVelocity
The default angular velocity, below which objects start sleeping (default 0.14). Must be positive.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public static float sleepAngularVelocity { get; set; }
Remarks
See the Physics Overview in the manual for more information about Rigidbody sleeping. This can be overridden per rigidbody using Rigidbody.sleepAngularVelocity.
This value is usually changed in inspector instead of from scripts.
Edit->Project Settings->PhysicsExamples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { Physics.sleepAngularVelocity = 0.1f; }}