OverlapCapsule(Vector3, Vector3, float, int, QueryTriggerInteraction)
Check the given capsule against the physics world and return all overlapping colliders.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public static Collider[] OverlapCapsule(Vector3 point0, Vector3 point1, float radius, int layerMask, QueryTriggerInteraction queryTriggerInteraction)
Parameters
The center of the sphere at the start of the capsule.
The center of the sphere at the end of the capsule.
The radius of the capsule.
A Layer mask that is used to selectively ignore colliders when casting a capsule.
Specifies whether this query should hit Triggers.
Returns
Type | Description |
|---|---|
| Collider[] | Colliders touching or inside the capsule. |