GetIgnoreLayerCollision(int, int)
Are collisions between layer1 and layer2 being ignored?
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public static bool GetIgnoreLayerCollision(int layer1, int layer2)
Parameters
Returns
Type | Description |
|---|---|
| bool |
Remarks
Returns the value set by Physics.IgnoreLayerCollision or in the Physics inspector.