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Unity Engine

Unity Engine

OverlapSphereCommand

Create an OverlapSphereCommand.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Constructor
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule

OverlapSphereCommand(Vector3, float, QueryParameters)

Create an OverlapSphereCommand.
public OverlapSphereCommand(Vector3 point, float radius, QueryParameters queryParameters)

Parameters

point

The center of the sphere.

radius

The radius of the sphere.

queryParameters

Structure for specifying additional parameters for a batch query such as layer mask or hit triggers.

Remarks

This query is run in the default physics scene.

OverlapSphereCommand(PhysicsScene, Vector3, float, QueryParameters)

Create an OverlapSphereCommand.
public OverlapSphereCommand(PhysicsScene physicsScene, Vector3 point, float radius, QueryParameters queryParameters)

Parameters

physicsScene

The physics scene to run the overlap sphere query in.

point

The center of the sphere.

radius

The radius of the sphere.

queryParameters

Structure for specifying additional parameters for a batch query such as layer mask or hit triggers.