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Unity Engine

Unity Engine

MoveTowardsAngle(float, float, float)

Same as Mathf.MoveTowards but makes sure the values interpolate correctly when they wrap around 360 degrees.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static float MoveTowardsAngle(float current, float target, float maxDelta)

Parameters

current


target


maxDelta

Returns

Type

Description

float

Remarks

Variables current and target are assumed to be in degrees. For optimization reasons, negative values of maxDelta are not supported and may cause oscillation. To push current away from a target angle, add 180 to that angle instead.

Examples

using UnityEngine;public class Example : MonoBehaviour{ float target = 270.0f; float speed = 45.0f; void Update() { float angle = Mathf.MoveTowardsAngle(transform.eulerAngles.y, target, speed * Time.deltaTime); transform.eulerAngles = new Vector3(0, angle, 0); }}