isBroken
Convenience property that checks whether the reference is broken: refers to an object that is either not available or not loadable.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public bool isBroken { get; }
Remarks
This attempts to load the referenced object if the object is not already loaded.