color
Sets the Color of the gizmos that are drawn next.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static Color color { get; set; }
Remarks
You can apply any color to gizmos. You can make a gizmo transparent by setting the alpha component of Color to a value lower than 1. The following example shows how to create a red gizmo.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void OnDrawGizmosSelected() { // Draws a 5 unit long red line in front of the object Gizmos.color = Color.red; Vector3 direction = transform.TransformDirection(Vector3.forward) * 5; Gizmos.DrawRay(transform.position, direction); }}