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Unity Engine

Unity Engine

AddVariant(Shader, PassIdentifier, LocalKeyword[])

Adds a new shader variant to the collection.
阅读时间1 分钟最后更新于 1 个月前

Definition

public bool AddVariant(Shader shader, PassIdentifier passId, LocalKeyword[] keywords)

Parameters

shader

Shader used in the variant.

PassIdentifier used in the variant.

Array of keywords used in the variant.

Returns

Type

Description

boolReturns true if the variant was added, false otherwise.