ResetWorldToCameraMatrix()
Make the rendering position reflect the camera's position in the Scene.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void ResetWorldToCameraMatrix()
Remarks
Call this to end the effect of setting Camera.worldToCameraMatrix.