BuildHumanAvatar(GameObject, HumanDescription)
Create a humanoid avatar.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public static Avatar BuildHumanAvatar(GameObject go, HumanDescription humanDescription)
Parameters
Root object of your transform hierachy. It must be the top most gameobject when you create the avatar.
Humanoid description of the avatar.
Returns
Type | Description |
|---|---|
| Avatar | Returns the Avatar, you must always always check the avatar is valid before using it with Avatar.isValid. |
Remarks
The avatar is created using the supplied HumanDescription object which specifies the muscle space range limits and retargeting parameters like arm/leg twist and arm/leg stretch. Additional Resources: HumanDescription.