BuildGenericAvatar(GameObject, string)
Create a new generic avatar.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public static Avatar BuildGenericAvatar(GameObject go, string rootMotionTransformName)
Parameters
Root object of your transform hierarchy.
Transform name of the root motion transform. If empty no root motion is defined and you must take care of avatar movement yourself.
Returns
Type | Description |
|---|---|
| Avatar |
Remarks
All transforms under the root game object will be part of this generic avatar.
Examples
using UnityEngine;using UnityEditor;public class Example : MonoBehaviour{ void Start() { GameObject activeGameObject = Selection.activeGameObject; if (activeGameObject != null && activeGameObject.GetComponent<Animator>() != null) { Avatar avatar = AvatarBuilder.BuildGenericAvatar(activeGameObject, ""); avatar.name = "InsertYourName"; Debug.Log(avatar.isHuman ? "is human" : "is generic"); Animator animator = activeGameObject.GetComponent<Animator>() as Animator; animator.avatar = avatar; } }}