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Unity Engine

Unity Engine

CreateFromMemory(byte[])

Asynchronously create an AssetBundle from a memory region.
阅读时间1 分钟最后更新于 1 个月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AssetBundleModule
警告
Removed. Method CreateFromMemory has been renamed to LoadFromMemoryAsync
public static AssetBundleCreateRequest CreateFromMemory(byte[] binary)

Parameters

binary

Returns

Remarks

Method CreateFromMemory is obsolete and has been renamed to AssetBundle.LoadFromMemoryAsync