BuildAssetBundle
Obsolete: Use BuildPipeline.BuildAssetBundles instead.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
BuildAssetBundle(Object, Object[], string, BuildAssetBundleOptions, BuildTarget)
Obsolete: Use BuildPipeline.BuildAssetBundles instead.
public static bool BuildAssetBundle(Object mainAsset, Object[] assets, string pathName, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform)
Parameters
Returns
Type | Description |
|---|---|
| bool |
BuildAssetBundle(Object, Object[], string, uint, BuildAssetBundleOptions, BuildTarget)
Obsolete: Use BuildPipeline.BuildAssetBundles instead.
public static bool BuildAssetBundle(Object mainAsset, Object[] assets, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform)
Parameters
Returns
Type | Description |
|---|---|
| bool |