ChildAnimatorStateMachine
Structure that represents a state machine in the context of its parent state machine.
阅读时间1 分钟最后更新于 1 个月前
Definition
- Type: Struct
- Namespace: UnityEditor.Animations
- Assembly: UnityEditor
public struct ChildAnimatorStateMachine
Properties
Property | Description |
|---|---|
| position | The position of the state machine node in the context of its parent state machine. |
| stateMachine | The state machine. |