Attention: Unity Reflect is now deprecated, and will no longer be available from December 2024. Unity no longer provides support for Reflect.

Samples

The Reflect development team provides sample code for common use cases. You can open and execute this code from the Unity Editor without an internet connection, authentication, or cloud access.

Locating the sample code

To access the sample code, you need to have the Reflect package installed: see Start coding with Unity Reflect Develop for instructions.

To import the samples to the Unity Editor, open Unity Reflect in the Package Manager and click Import.

Once the samples are imported, you can access the code from the Projects menu in the Unity Editor under Assets > Samples > Reflect.

01 - Basic Pipeline

The simplest pipeline with the minimum number of required elements.

02 - Adding Colliders

Adds a node at the end of the pipeline to add colliders to the GameObject generated by the pipeline.

03 - Material Replacement (Basic)

Replaces Material after the GameObject is created.

04 - Material Replacement (Advanced)

Replaces Material using metadata, without downloading the original.

05 - Vegetation Replacement

Leverages metadata to replace some GameObjects with a custom Prefab: in this sample, replacing Revit's vegetation RPC.

06 - Instance Replacement

Uses metadata to replace GameObjects with a custom Prefab in a memory-efficient way.

07 - Filtering And Replacement

Combines two custom nodes to filter and replace some GameObject with a custom Prefab.

08 - Metadata Soft Filtering

Leverages Metadata on each GameObject to create a visibility filter.

09 - Metadata Hard Filtering

Leverages Metadata early in the pipeline to prevent some GameObjects from being generated in the scene.

10 - Shader Replacement

Replaces and customizes the Shader used to create the Material.