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Unity Engine

Unity Engine

StopRecordingAsync(OnStoppedRecordingVideoCallback)

Asynchronously stops recording a video from the web camera to the file system.
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Definition

public void StopRecordingAsync(VideoCapture.OnStoppedRecordingVideoCallback onStoppedRecordingVideoCallback)

Parameters

onStoppedRecordingVideoCallback

Invoked as soon as video recording has finished.

Remarks

Call this method only after the callback passed to VideoCapture.StartRecordingAsync reports a successful result. If the instance isn't recording, the operation results in an error and passes an unsuccessful result to the callback.