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Unity Engine

Unity Engine

NonPreMultipliedAlpha

Use non-pre-multiplied alpha blending.
읽는 시간 1분최근 업데이트: 2달 전

Definition

NonPreMultipliedAlpha = 0

Remarks

The window uses straight (non-pre-multiplied) alpha blending where color values are independent of the alpha value. During compositing, the color values are multiplied by the alpha value.