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Unity Engine


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Unity Engine


RegisterReferenceUnloadedCallback(Action<VisualElement>)

Registers a callback for when the referenced object is unloaded. This occurs when the document is destroyed, such as when a live reload occurs after the VisualTreeAsset changes. At this point, all references are invalid and should be cleared.
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Definition

public void RegisterReferenceUnloadedCallback(Action<VisualElement> callback)

Parameters

The callback to invoke when the reference is unloaded.