LargePixelCoverage
Optimizes rendering of a VisualElement that covers a large pixel area on screen.
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Definition
- Type: Field
- Namespace: UnityEngine.UIElements
- Assembly: UnityEngine.UIElementsModule
LargePixelCoverage = 32
Remarks
The renderer will break the batch and render this element using a specialized shader. Breaking a batch decreases CPU performance but the specialized shader achieves better GPU performance. Set this usage hint on large VisualElements that have a significant impact on GPU performance.