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Unity Engine

Unity Engine

NoTrickleDown

Execute the event handler during the BubbleUp propagation phase if the event bubbles and the element is a parent of the event's target, or if the callback is registered directly on the event's target.
읽는 시간 1분최근 업데이트: 23일 전

Definition

NoTrickleDown = 0

Remarks

Handlers that use TrickleDown.TrickleDown are executed before those that use TrickleDown.NoTrickleDown.