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Unity Engine

Unity Engine

Tilemap.SyncTile

A Struct for containing changes to a Tile when it has been changed on a Tilemap.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public struct Tilemap.SyncTile

Properties

Property

Description

positionThe position of the Tile on a Tilemap which has changed.
tileThe Tile at the given position on the Tilemap.
tileDataThe properties of the Tile at the given position on the Tilemap.