DynamicDataPersistence
Options to specify whether the glyphs and atlas textures that a dynamic font asset generates in the Editor are stored in the asset.
읽는 시간 1분최근 업데이트: 12일 전
Definition
- Type: Enum
- Namespace: UnityEngine.TextCore.Text
- Assembly: UnityEngine.TextCoreTextEngineModule
public enum DynamicDataPersistence
Fields
Value | Description |
|---|---|
| Persistent | Glyphs generated in the Editor are saved into the asset file and shipped in builds. |
| SessionOnly | Glyphs generated in the Editor stay in memory until the Editor closes. The asset file is not modified and builds start with an empty atlas. |