AutoConnect()
Automatically connects neighboring terrains.
읽는 시간 1분최근 업데이트: 21일 전
Definition
- Type: Method
- Namespace: UnityEngine.TerrainUtils
- Assembly: UnityEngine.TerrainModule
public static void AutoConnect()
Remarks
It is possible to create separate groups of connected terrains by having each group have the same grouping ID.
Additional Resources: Terrain.groupingID