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Unity Engine


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Script Reference

Unity Engine


ScatterAlphamap(string)

Applies an edited alphamap PaintContext by copying modifications back to the source Terrain tiles.
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Definition

public void ScatterAlphamap(string editorUndoName)

Parameters

editorUndoName

Unique name used for the undo stack.

Remarks

Once the edits to a PaintContext are complete, the modified data in
destinationRenderTexture
must be applied to the textures stored in each Terrain. ScatterAlphamap will perform this copy, and re-normalize the other alphamap channels to maintain a sum of 1. This function will also create a delayed action to rebuild the basemap LOD texture.
This function is called internally by TerrainPaintUtility.EndPaintTexture.