기술 자료

Unity Engine

Unity Engine

point

The world space position where the physics query shape intersected with the detected Collider2D surface.
읽는 시간 1분최근 업데이트: 21일 전

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
public Vector2 point { get; set; }

Remarks

Examples

using UnityEngine;public class ExampleClass : MonoBehaviour{ public Vector2 direction; void Update() { // Cast a ray in the direction specified in the inspector. RaycastHit2D hit = Physics2D.Raycast(transform.position, direction); // If something was hit, draw a line from the start position to the point we intersected. if (hit) Debug.DrawLine(transform.position, hit.point, Color.yellow); }}