UnscaledGameTime
Update is based on Time.unscaledTime. Use this for graphs that need to be updated even when gameplay is paused. Example: Menus transitions need to be updated even when the game is paused.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Field
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
UnscaledGameTime = 2