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Unity Engine

Unity Engine

internalIkGoalRotations

The rotations of the four IK goals: left foot, right foot, left hand and right hand, as used internally in the Humanoid system.
읽는 시간 1분최근 업데이트: 22일 전

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public ReadOnlySpan<Quaternion> internalIkGoalRotations { get; }

Remarks

These values can be used to create Avatar IK goal rotation keyframes in Humanoid AnimationClips.
Note: HumanPose.internalIkGoalRotations cannot be used directly to calculate global rotations, as they are offset to follow internal Humanoid logic. To calculate global IK goal rotations, see HumanPose.ikGoalRotations.